@MantaVT
And that’s honestly fine 👍 There’s so much tedious work that can be automated, allowing artists for more creative freedom
Major studios like Capcom and Ubisoft quietly use generative AI for assets and code. 73% support vs 8% oppose; players worry about creativity and jobs now.
Tom Henderson, has confirmed Bloomberg’s reporting on the heavy use of generative AI across major game studios. He stated that “everyone’s doing it,” specifically naming Capcom, Ubisoft, and others. Studios are quietly adopting GenAI tools for tasks like coding, generating small assets (such as rocks, grass, or environmental details), and speeding up production. Most keep it undisclosed to avoid player backlash over concerns about creativity, quality, and job losses. Capcom uses AI to brainstorm ideas for minor elements so artists can focus on heroes, enemies, and key content.
Real-time analysis of public opinion and engagement
What the community is saying — both sides
many argue studios and devs must adopt generative tools (especially for coding and prototyping) or be left behind; teams already use models like Claude to speed workflows.
the dominant view: use AI for tedious background assets (rocks, grass, filler textures) and boilerplate code while humans retain art direction, characters, story and core gameplay.
critics warn that heavy reliance yields "AI slop": soulless visuals, performance bugs and weaker narrative choices; small conveniences can creep into major parts of the pipeline if unchecked.
many worry mid-level production roles, concept/environment artists and QA will be displaced; adoption without safeguards risks mass layoffs and degraded career paths in studios.
replies explain studios hide AI use to avoid player backlash and protect a cost advantage: automating environmental work can free tens of millions per AAA title.
a large cohort says they don't mind AI so long as the game is good and ships faster; some call for boycotts, but most expect to keep buying quality titles.
a significant thread calls for disclosure or regulation: treat generative AI as a lawful, documented tool and avoid replacing creative decision-making or hiding its use from consumers.
some replies insist on refusing to buy anything tied to generative AI and will instead support indie studios that emphasize human craft.
and "if the game is good, I do not give a fuck" — many argue the controversy is irrelevant unless the finished game sucks.
, but reject letting "AI slop" appear inside beloved franchises as finished content.
paying full price for perceived "AI slop" is a frequent complaint.
or media agenda — claims that outlets or personalities are exaggerating Capcom's use of AI for clicks or bias.
, "who needs AI to model a rock?" and blunt "who gives a shit" replies — alternating between ridicule of critics and indifference to the issue.
Most popular replies, ranked by engagement
And that’s honestly fine 👍 There’s so much tedious work that can be automated, allowing artists for more creative freedom
Resident Evil 9 and Progmata confirmed AI slop. Pragmata literally has AI generated assets. Just loot at this picture, clearly created by AI
Why wouldn’t they use AI? nobody practically codes anymore at the top tech companies and game studios laregly work with code and game engines, as long as they verify the work and make sure it comes out to their vision this shouldn’t be an issue.
Generative AI is the collapse of art and using it to 'brainstorm ideas for minor elements' poisons the entire fucking product. Die. Die 10,000 deaths if you use AI.
hat? When no one knows, they don't give a shit. Capcom has had some major Ws over the past few years and a GOTY contender with Requiem. The Gen AI witch hunt is overblown and in most cases ridiculous. We should be judging games the way we always have: the final product, rega
And because of that AI we won't even be able to afford a computer or console to play it on. Smooth move. Ya played yourself. Lol
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